Open Game Art - If You Develop Videogames You Might Like This

in gamedev •  last year

If you are an indie games developer, one of the biggest challenges is probably obtaining art assets for your creation. Creating sprites, backgrounds, and all other related art takes a good while, and most developers don't necessarily have artistic or drawing skills. Indie games developer usually are also on a tight budget, so hiring outside help might not be an option. This is solved by this great website, [OpenGameArt.Org]. Most images in there are free to use (make sure to read licences, all they usually ask is to be credited or mentioned somewhere). There are even public domain assets! In there you will not only find graphics, but also musics and sound effects as well. OpenGameArt is a community of people who do their best to curate content, helping make sure that content is original.

Are you an artist? You could contribute a couple free drawings or musics so that indie game developers can have more options when creating videogames. Some artists give away free images and content to become popular while at the same time they promote their own portfolio, blog, or website, where they can actually get paid customers by offering additional premium content or something.

And media is not only restricted for the creation of games, you can actually use most of these images here in Steemit, too! (Should you find one that suits your content)

OpenGameArt.Org

Hope this site is of any help for everyone :)

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I love Opengameart.org... I even have some of the sprites I made there. mostly for the games I didn't finish making because I'm just a hobbiest gamedev who makes games for fun.

Instant upvote from me!!

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I see :)

I love this website! i was visiting it just the other day looking for some assets for a game I am working on. I forgot that I could use the images for other things, though...I am going to visit again for a banner.

When I was little, I had a Microbee computer, which was Australian made.
It was run on Basic, uploading games/programs via a cassette tape.

It was great fun. You could see how the game was programmed, and then apply that learning, to your own game.

Really good to see some toolsets out there helping others.

great post keep it up

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