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RE: Lock In's new title screen might evoke a familiar feeling (gameplay screenshots too)

in #gamedev6 years ago (edited)

Don't get him wrong, it's just that indie devs focused on a single project are usually more concerned about getting the game done than experimenting new things.

Scrambling new ideas in can make us sidetrack and burden us out, which we can't afford to do since it already takes a lot of time until it's ready for release.

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@felipejoys
It's true! But don't expect everywhere in Lock In to look just like this :)
And expect many monster mechanics too. It will probably stay this dark, but there will be a lot of monsters to fight, and it will probably be a decently long game.

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