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RE: GAMEDEV: Steemit Exclusive Blog 003: Prototyping the boardgame on PC leads to new direction - [Wormhole Ventures]

in #gamedev8 years ago (edited)

It again depends on how many people. It also costs NOTHING if the FREE version works for you. It does have virtually every feature. You don't have to buy a license unless you gross over $100,000 in a year. So if you are poor have no income Unity actually costs less. If you have a big team and need to buy a lot of licenses it could cost more. If your game does really well Unreal will cost more. So it is a decision based upon use case. If I make $10,000 Unreal will cost me $500. (unless they added a rule for >$100,000 gross too) If I make $100,000 Unreal will cost me $5000 which is more than if I had to buy licenses for all 3 people I work with in Unity. If I made $200,000 then unreal costs me $10,000 yet unity still only costs me those 3 licenses. So it really does depend upon factors. Like I said I like Unreal. I know things that it has that are better than Unity and have had me considering switching for some projects. Yet, switching mid-project with a lot of time invested is kind of a dumb move for us. I like Unreal, I like Unity. Which is better really depends upon the team size, expected sales, and type of project. They are tools. I don't get hung up on which brand of hammer I use. I use the one that works best for me in my position at a given time.

EDIT: And competition between the game engines is GREAT for you and I. They will keep getting better and better. Win Win!

EDIT 2: I wanted to add... a big win for me in Unreal is the open source side. If they had been free and had the 5% thing they have now years ago when I started poking around with Unity I likely would have chosen Unreal and never looked back. Unfortunately, I was using Unity for a couple of years before Unreal, Cryengine, etc started catching on to the fact they should go free.

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