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RE: Jumping Kick and Stomp | roundbeargames | unity3d | hitmanchoi

in #gamedev6 years ago

I actually enjoy the old school super Nintendo that has only A and B action buttons with 2 more similar function but is a turbo button. Simple and easy to navigate. Nevertheless, nowadays games are so complicated and 4D. 2D controller are hardly suffice.

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yes simplicity works! that nintendo controls is why i only have 1 button as an attack for now :)
maybe i should stick to it.

Or we can do it this way, a set of rules to navigate the arrows before hit the action button, that will activate certain skill. Such as up up down down left right left right B,A,B,A Start, and wow there we go 30 life 😂

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ah yes old school arrow keys fighting :)
i was never a fan of that type of controls tho. i'm more into tekken hwaorang's state driven combos 😆

That, all started from Street Fighters, where the boys are so into ChunLi's sexy thigh and super slim waist line. And different weight of punches or kicks would activate different kind of skill sets despite using the same swing 😎

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lol yes i remember the days :)
there's still a cafe here where you can go and play old school arcade games.

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