You are viewing a single comment's thread from:
RE: Gamdev blog 7: Pointlessness
Do you have any solutions to this design problem? Can you come up with a simple system that allows a player meaningful and interesting choices?
Don't have time to think up another solution, but the one you did is brilliant.I'll take this as advice to think up meanigful game mechanics when I retrun to gamedev.
Upvoted~
Followed, so I may get to read it :)