The game design journey part 1

in #gamedesign7 years ago (edited)

I thought I would start adding screenshots of some of my early modeling work on up through current. I'll also post screen recordings of what I have gotten done on the programming side another time.

I'll start with models that were created for our first game, "Don't Look Up!", which is available on Android.
"Don't Look Up!" is a top down infinite flyer (not runner because birds don't run) where you control a bird and score points by pooping on people, cars, & other targets. Different power-ups are available to aid in gameplay.

This was my first attempt at modeling a humanoid after going through a few tutorials.
Attempt 1 of modeling a humanoid

My second attempt went a bit better with a lot of room for improvement. A better tutorial helped this model.
Attempt 2 of modeling a humanoid

Once I got the idea down of creating a decent model we decided to go with a low poly look for the game's models.
Rare spawning target

Statue for level decoration
Statue

People on a bench for a target
People-Park-Bench

Guy on a inflatable for a target
Screen Shot 2015-02-07 at 9.49.42 PM.png

Since we would also need vehicles for the game, I started trying to model some vehicles, which again needed practice.
1st attempt at a vehicle

We had already decided on a low poly as well as top down layout for the game so the main focus was that the cars read as such from above
a few models later

top view of the car

Since we have a beach level I decided to do a beach buggy as a target for that level
Beach Buggy

For the golf level I created golf carts as targets
Golf cart view 1

Golf cart view 2

The monkey model that went in the jungle level
Monkey

Monkey-02.png

Trees for level decoration
Tree-DLU-05.png

Tree-DLU-02.png

This was an earlier tree model from before we decided on a low poly cartoon look for the game.
Tree-03.png

My early attempts at the bird model needed a lot of work
Bird try 1

Getting better but still needing some work
Bird try 2

Much better look to it.
Bird good

Obviously any game that has coins needs a custom coin. This could be earning in game as well as by watching ads, or could be purchased. These were used to but extra ammo as well as power-ups
BayneCoin-01.png

Coin purchase icons
Screen Shot 2015-03-30 at 3.11.56 PM.png

Screen Shot 2015-03-29 at 10.53.10 PM.png

Screen Shot 2015-03-29 at 10.04.38 PM.png

The list of achievements available for "Don't Look Up!"
DLU-Achievements

The gameplay trailer:

------On to other models that I've created.

Slug type alien created for an alien game
Alien-01.png

Alien flying a ship created for the alien game
Alien flying

Alien flying 2

Hero character for the alien game
Hero

Box Obstacles
Screen Shot 2015-04-07 at 5.44.37 PM.png

Screen Shot 2015-04-07 at 8.05.11 PM.png


Hero character "Chef Beaux" for a game of the same name
Chef.png

Enemy Crawfish
Crawfish-1.png

Crawfish-2.png

Enemy Alligator
Gator.png

Enemy Shrimp
Shrimp-01.png

Shrimp-02.png

Enemy Crab
crab1.png

crab2.png

Houses created for level design
House

house4.png


The T.A.R.D.I.S.
Screen Shot 2017-12-11 at 11.43.09 PM.png


Some early models created for a tank warfare game
Screen Shot 2016-07-28 at 8.19.29 PM.png

Screen Shot 2016-08-09 at 7.49.20 PM.png

Screen Shot 2016-08-13 at 6.58.19 PM.png

Screen Shot 2016-09-06 at 8.53.53 PM.png

Screen Shot 2016-09-07 at 10.01.23 PM.png

Screen Shot 2016-09-17 at 2.27.34 PM.png

Screen Shot 2016-09-24 at 2.42.09 PM.png


Raptor models
Raptor

Textured Raptor


Darth Vader Head
Darth-Vader-progress2.png

Darth-Vader-Progress3.png


TIE Fighter
Screen Shot 2016-01-02 at 11.09.30 PM.png


Star Destroyer
Screen Shot 2017-12-11 at 11.12.23 PM.png

Screen Shot 2017-12-11 at 11.13.57 PM.png


Self portrait
Screen Shot 2015-10-17 at 4.19.40 AM.png

Screen Shot 2015-10-17 at 5.13.02 PM.png


Crash Bandicoot
Screen Shot 2017-08-02 at 11.43.49 PM.png

Screen Shot 2017-08-02 at 11.44.42 PM.png

This so far covers the majority of my 3D Modeling, I am now in the process of learning coding in Unity3D so that I can do the majority of the coding myself. I will do a post once I have enough to be worth a post.

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