Black Myth: Wukong has won!
Black Myth: Wukong has won! Launched by Game Science, a Chinese game developer
Black Myth: Wukong officially launched
And quickly sparked a trend in the global gaming market
On the day of launch
Simultaneous online users on the Steam platform
It reached 1.25 million
Related topics also dominate major hot search rankings
This movie quality single player game
36 on-site filming locations across the country
Among them, 27 are from Shanxi
Shanxi Culture and Tourism leverages the opportunity to launch short videos overnight
The number of likes alone reached 90000
Tourism platform launches
Follow Wukong on a tour of Shanxi
Netizens have joined in supporting:
Open a real-life clearance hotline
Even triggering a rise in the stock price of 'Shanxi Expressway'
Traditional culture leverages anime and games
Leading the tourism trend
The integration of culture and tourism has achieved results
How can excellent traditional Chinese culture go global
It has always been a topic
And naturally, 'Black Wukong'
Becoming the Focus of Overseas Players Focusing on Chinese Culture
They began to know that 'Black Wukong' originated from 'Journey to the West', which is the 'original work' of the Japanese anime IP 'Dragon Ball'. There has been a craze overseas to watch the 1986 version of the TV series "Journey to the West" online, and even some overseas netizens have started reading the English translation of "Journey to the West"
The game itself is still the engine of new quality productivity. The art of games needs to be presented through visual effects, which requires graphics cards; The response speed of the game needs to be fast and smooth, which requires chips. The R&D team of "Black Wukong", "Game Science", has developed new technologies in the process of striving for excellence - this is a typical case of cultural content promoting the development of new quality productivity.
The above three points illustrate the "integrated energy" brought by "Black Wukong" - the driving force of cultural and tourism integration, international dissemination, and even the promotion of new quality productivity.
And just yesterday, the data miracle created by "Black Wukong" itself made it a "milestone in Chinese gaming" - this single player game that cost 400 million yuan has sold 4.5 million copies, with sales exceeding 1.5 billion yuan; It is expected to sell tens of millions of copies, with a sales revenue of no less than 2.6 billion yuan. On the Steam platform, it has a positive review rate of over 95% and ranks first on multiple global gaming bestseller charts.
Black Monkey King
Seven years to sharpen a sword
3A originates from the English phrase "A lot of Time/Money/Resources", which means "a game that has invested a lot of time, money, and resources". It is a consensus to measure the quality of games and their industrial production capacity. Having the ability to create 3A games means combining high aesthetics and high technology. For example, the Assassin's Creed series produced by multinational company Ubisoft realistically replicates ancient civilizations such as Rome, Greece, and Egypt, taking players through the Italian Renaissance or the American Civil War. Of course, despite the huge investment, the commercial value of high-quality 3A games is equally enormous. Before the birth of "Black Wukong", there were no 3A games in China - even though China is the world's largest gaming market with sales revenue exceeding 300 billion yuan last year, the main market share is still mobile games.
The original intention of "Black Myth: Wukong", which has been developed by "Game Science" for seven years, is to create China's own 3A game. At present, the main profit model for Chinese games is still "spending money", which allows players to download games for free but constantly spend money on various props. The reason why "Game Science" targets single player games is to "cut off its own way" in the paid model - single player games can only be purchased once and no longer cost money. But this in turn requires the game quality to be quite high, with enough copies sold to recoup costs. The development cost for the hourly game duration of 'Black Wukong' exceeds 20 million yuan. And one of the investors, Shanghai Hero Game Company, which is also a co producer of this game, has always maintained confidence and enthusiasm for it. Wu Dan, CEO of Hero Games, had always had a strong belief that they would succeed, so he continuously injected funds
Four years ago yesterday, "Black Wukong" released a promotional video that sparked widespread anticipation. It not only creates an extremely realistic Journey to the West world, but also develops ray tracing technology and landscape stabilization technology for this purpose, making the flowing flame effect realistic, and leaving footprints and weapon dragging marks when walking on snow
So, yesterday's popularity was also the result of the passion accumulated by millions of players over the past four years. Even some companies with a majority of young people have announced a day off, saying, 'If it's because I need to download' Black Myth: Wukong ', I can work from home today.'; A few colleagues who took leave have changed their signatures to 'face fate'. "Online writers have also stopped their work one after another. Yesterday, it became a grand festival for young people to empathize with each other. For the first time in the game, I saw such a vivid Chinese style scene, which made Chinese players feel a sense of national pride.