Epic Games reveals all the changes of patch 4.2 for Fortnite

in #fortnite6 years ago

50a56f2bviq01.pngEpic Games reveals all the changes of patch 4.2 for Fortnite

Epic Games continues to support and update weekly Fortnite, his successful work, to include in it both bug fixes and more content in the form of weapons, cosmetics and other developments. Today it was the turn of the weekly update of the game that, as you know, has been delayed one day due to some technical complications; however, the patch 4.2 of the game is already active in Fortnite and Epic Games has shared all the changes you enter through the corresponding patch notes.

Among the most notable changes is the arrival of the epic and legendary burst rifle for the Battle Royale mode, a new launcher for the Save the World mode and, for this mode as well, the possibility of replacing and improving some perks through the object presented as the advantages Recombobulator. Beyond this, the Battle Royale mode has also received the incorporation of apples, which can be found in an unusual way and recover 5 health points to be consumed (can reach up to 100, that is, without limitation).

Then we leave you with the full patch notes, including bug fixes and different news for Battle Royale and Save the World.

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The normal command configuration has changed its name from "Standard" to "Old school".
The text resolution group on Xbox One has been slightly increased to prevent textures from being blurred.
The button settings of the PS4 ™ controller on the Mac have been changed to use the touchpad instead of the Share button to open the chat.
Error correction

Fixed an error that caused the mouse cursor to remain hidden on the loading screen for Windows and Mac players.
Several cases of elasticity (rubber banding) have been corrected by alternating between the sprint and the pointed weapon, which were caused by errors inherent to these abilities.
Fixed text labels that were not consistent in all command configurations.
The text indicating the time in game has been corrected since it was not updated correctly for all group members.
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WEAPONS AND OBJECTS
The epic and legendary burst assault rifles have been added.
They can be found on floor boots, treasure chests, supplies and vending machines.
Deal 32/33 damage (epic / legendary).
They use medium ammunition.
They have the same damage reduction by distance as the rest of assault rifles.
An object has been added to search: apples.
When an apple is consumed, 5 health is recovered (up to 100).
They can be found in unusual ways around certain trees on the map.
The frequency of occurrence of the impulse grenade has been increased by 5%.
Submachine gun with silencer
The damage has been increased by 3.
Now the common version inflicts 20 (it was 17).
Now the rare version inflicts 21 (it was 18).
Now the rare version inflicts 22 (it was 19).
The restart speed of precision has been increased by 25%.
This will reduce the penalty during continuous fire.
The range of damage reduction by distance has been increased.
The damage reduction by distance starts at 28 meters (before 24).
Damage has been reduced to 85% at 47.5 meters (it was 80% at 35).
The damage has been reduced to 75% at 70 meters (it was 65% at 50).
The damage has been reduced to 65% at 250 meters.
Damage trap
The damage has been reduced from 125 to 75.
The restart time has been reduced from 6 to 5 seconds.
Remote explosives
Now they will damage all structures within reach, whether or not they are visible from the center of the explosion.
The damage radius and the throw distance have been increased.
The delay between consecutive bursts from 0.25 to 0.175 seconds has been reduced.
The delay has been reduced before detonating a load or throwing another one from 0.75 to 0.15 seconds.
The delay between choosing a grenade and aiming with it has been eliminated.

Error correction
Fixed a bug that caused remote explosives to destroy the underground Socavon meteorite.
The assault rifles no longer seem to eject several casings per shot.
Fixed a bug that prevented players from using the launch pad when many people activated it at the same time.
PLAYING
The option of automatic collection in PC and console has been added.
With it you can automatically collect weapons and consumables by going over (as long as there are empty spaces in the inventory). They will be placed in the next available inventory space.
This option can be activated in the settings menu.
Error correction

Fixed an error that caused the turbo construction to stop working when pressing another button before releasing the previous one.
Fixed an error that allowed players to avoid the times to equip weapons by canceling the usage animation of a consumable.
Players can no longer pass by the ventilation ducts of the research center in Socavón Soterrado.
Fixed an error that caused the prediction of doors to get stuck and prevent players from opening them.
Fixed an error that caused the selected cosmetic objects to be displayed incorrectly in the room.
A hole has been covered in the ground near Lucky Landing.
Fixed an error that caused the chests to appear to be closed after they had been registered.
Fixed a bug that allowed players to sprint at full speed in an area of ​​Lake Balsa Botín.

PERFORMANCE
The overall performance of the server has been improved.
The frequency of updates per second of the server has been increased from 20 to 30.
In this way, the movement and the shots respond better, and the actual ping is reduced for all players.
The network bandwidth has been slightly increased.
The loading speed of the material has doubled so that buildings and characters are rendered faster and the pulls are reduced.
Fixed serious pulls that occurred to find certain cosmetic objectives for the first time in the game.
The frequency of images has been improved when jumping rocks are used to optimize their particle effect.
Fixed an error that caused players in the distance to appear to jump too high when they had a bad connection or there were jerks on the server.
SOUND
In order to differentiate between the sounds of footsteps above and below, we have added an additional layer to the steps on your heads according to the type of surface.
The wood creaks, the stone creaks and has gravel sounds, and the metal clinks.
The volume of weak points that appear when collecting 🔈 has been reduced.
The volume of explosions from the grenade launcher has been enhanced to resemble the volume of other explosions 🔊.
The attenuation of the wind has been improved before landing by using a hang glider.
Error correction

Fixed an error that caused the sound to be cut in the murders.
Fixed an error that caused the steps, jumps and landings of a player being observed to be displaced to the left or right if it was in motion, especially when using a scope.

ART AND ANIMATIONS
Error correction

Fixed a bug that allowed graffiti to affect moving objects (bushes in use, soccer balls etc.).
Fixed a bug that caused the war dog costume pants to stick out of the tunic when running.
SYSTEM OF REPETITIONS
Error correction

Fixed an error that caused the murders not to appear in the repeater browser.
MOBILE
Personalization of HUD has been added.
It is version 1.0, so we will continue to improve it.
An optimization has been added that limits the number of graffiti that are rendered at the same time.

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MISSIONS AND SYSTEMS
We present the advantages recombobulator (for more information, visit our blog here)!
To access the advantages rebounder, visit the object improvement screen and navigate to the option Improve> Modify benefits.
The system will be available after completing the Anti-Storm Defense of Villatablón 2.
After this, the players will unlock a sequence of missions as a tutorial for the advantages recombobulator, besides sufficient resources to complete them.
Players who have completed the Antiterrorist Shield Defense of Villatablón 2 will already have these missions available, in addition to the initial resources.
By using the advantages rewinder, players can choose the advantages of their schemes and improve their power.
You can choose the advantage that you want to add from a list of allowed advantages for that space, without random uses!
Now the advantages have two new levels of power so that the schemes are more powerful than ever!
The schemes that were obtained before v.4.2 (legacy schemes) will have to be converted before they can modify their advantages.
The advantages recombobulator uses new resources!
¡ADVANTAGE !, which is used to change and improve advantages.
ADVANTAGE !, which is used to improve advantages.
TO FIRE !, which is used to change the fire element.
NATURALIST !, which is used to change the nature element.
LOW ZERO !, which is used to change the water element.
Advantage resources will arrive at the event store (available from Thursday, May 17 at 02:00 CEST).
The possibility of improving the rarity of weapons and trap schemes has been added.
Use the same recipe for hero's rarity improvement.
The legacy schemes have to be converted in order to improve their rarity in the advantages rewinder.
It is unlocked with the nodes of the 2-star evolution skills tree for weapons and traps.
The mission rewards and minijefe mission alerts have been updated so that they sometimes grant ADVANTAGE! and ADVANCED! as secondary booty, from the lower level of Villatablón. As a result:
Therefore, manufacturing materials (ores, gossip, etc.) will appear much less frequently in later areas.
PE and evolution materials (raindrops, lightning in a bottle, etc.) will appear somewhat less frequently.
Elemental storm mission alerts are now available.
All the elemental shells in these zones will be linked to the element of the zone.
All the zones grant resources of elementary advantage of their respective elements: TO FIRE !, NATURALIST! and UNDER ZERO!
These resources can be used together with ¡AVENTAJISTA! to change the elementary advantages of weapons schemes.
Fee: 2 per zone.
Now the missions that can be repeated are available and grant resources of advantage.
The missions of opening caches grant resources ¡ADVANTAGE !.
The missions to kill monsters of the mist grant resources ¡ADVANTAGE !.
The missions to kill fire shells, nature and water grant the corresponding elemental advantage resources.
NOTICE: the elemental shells can be found in Villatablón and in areas of more difficulty.
The missions of killing chrome shells grant resources ¡ADVANTAGE !.
Assaults Repairs the refuge
To reduce the decrease in the clashes, these will no longer be timed.
Now players will have to eliminate a certain number of enemies in each round.
However, the last match still has time.
The number of enemies will increase by 10 in any of the first 3 rounds and then remain the same as the values ​​of the third round.
Now the rewards of the minillama vary according to the mission of antitorque shield defense.
Before, players could get a fixed amount of minillams (1-4) depending on the performance in the mission, since it did not take into account the difficulty.
Now, the breakdown of the minillames is as follows:
Stony Forest: from 1 to 4
Villatablon: from 2 to 5
Latoso Valley: from 3 to 6
Woody Summits: from 4 to 7
Update of the mission score:
It is no longer necessary to follow the advice of building a mission to get better rewards or punctuation.
The score and rewards of construction tips have been changed to a victory badge in the mission.

Critical index:
The critical index is the new way to evaluate the critical probability in the game.
All the advantages that previously gave critical probability now give a critical index.
This new system combines all your critical index.
Then, the critical index becomes critical probability.
And, finally, the critical probability is added to the basic value of critical probability of weapons.
The changes of the critical index only affect the schemes that you have recently achieved or those that you have converted with the recombobulator.
All heroes and defenders have been modified to use the critical index.
As part of these changes, the probability of basic criticism in all remote weapons has been increased by 5%.

HEROES
The following hero advantages have been changed to follow the new critical rating system (the new values ​​are approximately the same as those of the old critical probability advantages):
Eagle Eye
Increase the critical index with pistols by 18.
Probability of hammer critic
Increase the critical rating with blunt melee weapons by 18.
Advantages of Probability of hammer critic
Increase the critical rate with blunt melee weapons on 8/13/18.
Anatomy lessons
Increase the critical index with cutting melee weapons by 18.
Advantages of support of anatomy lessons
Increase the critical index with scythes, axes and swords on 8/13/18.
Adjustable asphyxia
Increase the critical rate with shotguns on 8/13/18.
Mastery in pain
Now Murder accumulations award 3 critical rating per accumulation with sharp melee weapons.
Defenders
Advantage of remote critical probability
Increase the critical rating with ranged weapons by 13.
Probability advantage of critical melee
Increase critical rating with melee weapons by 13.
Ninja
Now "Star Fan" affects a wider area over short distances.
Error correction

Fixed an error in the description of "Accurate shot" in which "critical probability" was read instead of "critical damage".
"Shockwave", "Ninja Stars", "Half-Moon Kick" and "Warsong" no longer cost energy if they are quickly canceled when switching to a weapon.
Fixed an error that could cause the "Fragmentation Grenade" not to be released when the button is released.
Fixed an error that caused the "Planning" support advantage not to be applied correctly to the "Demolisher" subclass of the constructor.
Fixed a description error that could cause the "B.A.S.E." benefits of the constructor to not be displayed correctly.
Fixed a description error that could cause the globetrotter's "Phase Change" advantages not to be displayed correctly.
Fixed an error that could cause the "Machine resistant" advantage to apply to all allies and not just the constructor that owns it.
Fixed a bug that caused "Phase Change" to move to unintentional locations when it was too close to an enemy.
Fixed some bugs that could cause rapid fire shotguns to slow down the Shock Gun builders.
The descriptions of the tactical advantages "Feel the B.A.S.E." and "Cluster Bomb" have been corrected to indicate that they do not accumulate.
Fixed an error that caused the "Ninja Stars" to collide with the monsoon weapon when casting.
Now the value of the radius of "Burst of pain" is consistent with that of other descriptions.
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