Design Flying Robot For Decentraland. MANA Coin. Using SketchPad.

in #flying6 years ago (edited)

Hello everyone. I got some assistance from the good community out in Decentraland. Make sure you join their Discord group and twitter. Here is what I learned today. How to make a robot fly side-to-side and up.

For Full YouTube Video: Click Here

That is all for today ladies and gentlemen. Once again I will go into detail and commentary on these topics later on today. Please watch for new videos on the YouTube channel and on Steemit as well.


Nick is a content creator for Sobuka with a background in programming, information technology, finance and digital forensics. He shares interest in cryptocurrencies by reporting on International Affairs. You can find myself, B, and Laura here from time to time.


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Flying Side to Side

import { createElement, ScriptableScene } from "metaverse-api";

interface State {
counter: number
}

export default class SharkAnimation extends ScriptableScene {

state:State = { counter:0
};

async sceneDidMount() {
    this.eventSubscriber.on(`supershark_click`, () => 
    
    { setInterval(() =>
        {
          this.setState({ counter: this.state.counter + 1 })
        },1000)
    });
}

async render() {
    const barScale = {
      x: 5 + this.state.counter,
      y: 1.5,
      z: 1*Math.cos(this.state.counter)
    }
            
    return (
        <scene>
            <gltf-model
                id="supershark"
                position={barScale}
                scale={0.042}
                src="models/scene.gltf"
            />
        </scene>
    );
}

}

Flying Up

import { createElement, ScriptableScene } from "metaverse-api";
interface State {
counter: number
}

export default class SharkAnimation extends ScriptableScene {

state:State = { counter:0
};

async sceneDidMount() {
    this.eventSubscriber.on(`supershark_click`, () => 
    
    { setInterval(() =>
        {
          this.setState({ counter: this.state.counter + 1 })
        },1000)
    });
}

async render() {
    const barScale = {
      x: 5,
      y: 1.5 + this.state.counter,
      z: -5
    }
            
    return (
        <scene>
            <gltf-model
                id="supershark"
                position={barScale}
                scale={0.042}
                src="models/scene.gltf"
            />
        </scene>
    );
}

}


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