[Blog] It's working!

in #eye6 years ago

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I have had a rough month this month hustling without much success, and today I sat down and started up my Trinny character rigging again. I managed to make my UE compatible eye finally. It deforms and looks around and keeps scale preservation all without a problem - with squash and stretch if I need it - to a degree. It's nice to be good at something again.


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