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So 1 AP per person, you decide which one.
Hm... theoretically the others should not be able to read that, but that does not work here.

Yeah because the information gathered will then be freely available to everyone without them needing to spend a point to research it.

I'll research the guy to the West first.

EDIT: I actually have a contractual proposal for him. :)

How will transportation of goods occur from one place to another? How do I get more than one person living on my property?

Currently

You can instantly trade up to 3 units for one AP (e.g. 2 food for 1 stone) or 5 units for 2 AP. You can trade until storage maximum for one more AP for carrying, but carrying takes a whole (next) turn where you cant use AP.

I have not written there if there is a distance restriction, because I was not sure, but I think I will put it up now - trading only works one field and one field more for 1AP each. So a small trade (1AP) over 4 fields costs you 5AP.

I will also take out the old "carrying", because it takes more then one turn.

Instead horse resource will allow you to move things around everywhere on the map, but will disappear.

What you think about that?

Also I may make a relationship matrix, where knowledge gives you bonuses on potential dice rolls. Or someone hates you and does not trade with you...


You know I would really see that final result working as a computer game on the steem game website. Rock Paper Scissor? Pfff!
Maybe if you get fed up with wormholes ;)

How do I get more than one person living on my property?

Well, I would guess you need either a good relationship and a house or a sort of slave contract ;)

Wormholes is already a bit more involved than this. I have my next couple of projects already planned. I've been buying assets for my projects for after Wormhole Ventures for more than a year. :)

I have a few projects I need to try to knock out while I'm still alive. :P

You wanted to model different ideas... from the Anarcho-Capitalist ideology every thing works by voluntary contracts between individuals...

So my contract would be perhaps negotiating with the river guy that I would store 1 food for him on my property for in the event of a flooding in exchange for 1 food. I would also work out something such as being willing to carry some of his goods to trade if I have room such that I receive 0.25 of whatever we trade for...

Stuff like that... but what I actually would ask for depends upon a lot of factors.

It doesn't sound like you've really worked in any restrictions to trading which requires passage through other people's property. :)

Getting to the horses for example would cross through an incredible amount of territory belonging to other people.

No, I have not put a lot of restrictions on interactions - because that is what this is about. Maybe people complain about horses, maybe not?
We will see.

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