EPIK

in #epik6 years ago

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Hello everyone, i know you have all been following my posts on various revolutionary projects based on the blockchain technology and I'm here with yet another big project also based on the blockchain technology, the BLMP Network (Blockchain Licensing MarketPlace); this marketplace is essentially the solution for virtual goods.

What are virtual goods?.. That is the question most of us are pondering on right now. Virtual goods are goods or items that do not essentially exist in the physical world but exist in the digital world; some can refer to it as digital goods. The sale of Virtual goods are actually one of the most profitable ways of selling products. Imagine having a tangible product to sell and at the same time having a virtual product to sell, the virtual product would sell in no time at all because firstly they are intellectual and the costs associated with the manufacturing and even the distribution of tangible goods are non-existent with virtual goods. Take for example a video game is to be sold, creating that game pulls in a one-time cost and the game already exists and the only thing left is the distribution to several platforms. This is in contrast to the manufacturing of a real product; when the product is manufactured, more must be manufactured all over again when demands start rising. BLMP aims at effectively connecting the licensing industry of these virtual products with digital platforms.

These days we keep having more influx of virtual goods as more social media activities are recorded. Different online video games are being created to satisfy the ever growing demand by gamers. Social media would keep recording high levels of activity because most people now live in the digital world 24/7 so why then is this digital world not being capitalized on?. The answer to this question lies in the archaic licensing industries that brands associate with. Most of these industries still make use of paperwork and outdated business processes so what then does one expect. The only question that remains now is how can various brands as well as virtual product holders stay relevant in this digital age and the answer to that question as well as the solution to the problems highlighted above is simple; there should be a platform that is open to everyone whereby the purchase of virtual goods is made possible without any form of hinderance or barrier and this ideal solution is the BLMP(Blockchain Licensing MarketPlace).

EPIK Token.
The Epik token would be used to effectively facilitate the creation and sale of licensed virtual products. Epik token is an ERC20 standard token and is designated to the blockchain licensing marketplace. The total supply of Epik tokens is 200,000,000 EPIK from which 50% is allocated to the tokensale, 35% is allocated to the ecosystem development and infrastructure, brand and digital platform grants, 15% to project advisors and employees with a hardcap set at 38,000 ETH.

Roadmap.
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Team.
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Advisors.
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Useful Links:
Website: http://epiktoken.io/
Whitepaper: https://www.epiktoken.io/assets/pdf/BLMP_whitepaper.pdf
Twitter: https://twitter.com/epiktoken
Ann Thread: https://bitcointalk.org/index.php?topic=4473798.msg40143678#msg40143678
Facebook: https://facebook.com/EpikToken
Telegram: https://t.me/EpikToken

Writer's Bitcointalk username: kitanodebunmi
Writer's Bitcointalk profile url: https://bitcointalk.org/index.php?action=profile;u=1298583
Writer's Eth: 0x8183E3cE53d0fbEFb163185Fd21231609D7B464A

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