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RE: Developing TypeScript/Javascript on EOS!
Really nice, if this is feasible, it will make things a lot easier.
How's the resulting webassembly size when compiled from typescript/assemblyscript compared to the compiled webassembly size from the C++ version of the game?
We still haven't made the performance comparison and the use of resources amongst the c++ version and the typescript. Never the less, the TS version can still be optimized further so it wouldn't be fair to do the comparison at this moment.