The New Decentralized Gaming Network - EON

in #eontoken6 years ago

The global games market reaches 116B in 2017 and grows by 8.3% yearly. EON Protocol is to bring cryptocurrency to more people through games. For some decades back, before the creation of blockchain technology, game development and distribution has been in the purview of centralized companies who makes abnormal profits from developers who are desperate to promote their games. They spend up to 50% of their revenue to promote their games on those established platforms like Google,Apple, Facebook and Steam. Though the multibillion dollar industry in one of the few that always embrace new technologies from PC smart phone to Virtual Reality headware, gaming is usually the first application to take off and efectively educate the mas market. The huge successs of Cryptokitties have proved that gaming is the best way to educate the masses about blockchain concepts.

Blockchain technology has been deployed into EON platform as a result of the way it is organized for record keeping and decentralization. One square within the blockchain technology can hold a specific measure of records. Each square header contains the extraordinary hashed data indicating the past square. Any individual who endeavors to alter any information in any square, would need to adjust every one of the information down to the Genesis Block, which isn't conceivable as everybody has a duplicate of it and will quickly see the disparity and reject such endeavor. Therefore, the diversion system will be decentralized by and large.

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About EON

EON is a decentralized platform for distributing games on the blockchain, allowing gamers to find new games and play them, as well as communicate with each other. Compared to centralized platforms, EON has many advantages.

There are 4 major differences between traditional games and dgames.

This means that game developers have to learn lot of new things in order to integrate their games with blockchain. That’s why we have the original concept of EON Protocol. We want to lower the barrier of developing dgames by providing blockchain toolsets to game developers. Those toolsets will be integrated into the existing game building pipeline. Hence, game developers don’t have to learn new programming languages (e.g., Solidity of Ethereum) that are usually not used in game industry. They can focus on the design of the game, while integrate their games with blockchain easily and quickly.

The first version of EON Protocol will generally solve the following 3 problems in developing dgames. And in the future, we’ll add more features to EON Protocol.

Performance Limitation
Payments
Digital Assets
Outline of Vision

Playing Games Using Cryptocurrencies

By 2017, there are 2.2 billion active gamers in the world, of which 47%, or 1.0 billion gamers, spend money while playing. Besides, almost every game has its own in-game currency, which supports in-game payment of digital assets and other services. If 10% of gamers use cryptocurrency as payment in the game, there will be 220m new cryptocurrency holders. The number is 10 times larger than the current user base of cryptocurrency (July, 2018). By helping more game developers integrate their games with cryptocurrency, EON Protocol will greatly
accelerate this process.

In the future, every game may have its own cryptocurrency, and the cryptocurrency can be always exchanged with other cryptocurrencies. This is an open economic system, which means that if a gamer wants to leave game A to join game B, they can exchange A’s cryptocurrency with B’s cryptocurrency. It give gamers an opportunity to reinvest their earnings from one game to another.

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Authors Details

BitcoinTalk Profile: https://bitcointalk.org/index.php?action=profile;u=2084219

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