road to mytic mobile legend
Although some times there are also playing with my friend / squad, but 90% of ane ranked results are from the main itself (solo queue) really play with strangers, as already ane said before, common cause we often lose main ranked alone it is because most of them must get a bad team or arguably noob team. Among them like afk, feeder, pick hero at will, and ga can work together. Therefore to minimize the possibility of losing, try to practice some of the following tips:
- Balance the composition of the hero (according to the existing meta)
Season 6 is the era of the mage (mage meta), if we have to balance the existing role between the tank, mage, fighter, marksman, assassin, now the role of marksman is rarely seen in ranked mode, even the fighter began getting neglected. According to Ane itself actually marksman can still dominate the game when late game, but we must have a solid team and can back up well, this is almost impossible to do when we solo rank with others, no wonder in 1 team no longer have marksman, usually when we ranked the existing composition is 1 tank, 2-3 mage, 1-2 assassin, and 1 fighter. we noticed in the team are:
There are tankers for body resistance of at least 1
There is a CC hero (crowd control) of at least 1
There is a hero burst physical damage
There is a hero burst damage magic
Without a hero CC it is likely that our team will lose when war, so do without tankers, otherwise too many tankers will not help if there is no hero who can kill the opponent quickly (burst damage hero).
Examples of hero CC are Saber, Aurora, Nana, Rafaela, and Kagura.
Examples of hero burst physical damage are Zilong, Roger, Hayabusa, Fanny, Lancelot, and Natalia.
Examples of hero burst damage magic are Karina, Odette, Cyclops, Harley, and Gord.
Why should there be 1 burst physic damage and 1 burst damage magic? The goal is that opponent opponent tankers are more vulnerable because they have to balance physic and magic def defective items, many teams like pick