Create Automatic Collider Meshes for 3D Models in Godot _ Game Dev Tutorial
Two methods to Generate Trimesh / Concave Polymesh Colliders for your models automatically. One in Godot, and one method in blender that will automatically generate the colliders when you import into Godot.
Blender models need to have -colonly to be recognized as collider meshes when imported.
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This is all Chinese to me as I know nothing about it but still, it's great to see how you great something cool with a software. Looks like you're very good at it and this tutorial will help others, so great job!