RE: Battle system: Implementing a unique skill for every unit

You are viewing a single comment's thread from:

Battle system: Implementing a unique skill for every unit

in drugwars •  2 months ago 

More unique skill it's a step in good way. Please consider also adding some randomness to the fight.

Now the fights are soooo boring because you just do the math using the simulator and there is only one 100% sure winning strategy - buy 1000 bouncer/rowdy (yes, the cheapest units) more than your enemy has total number of units.
It reminds me situations from the Civilization (PC game) when spearman (unit from ancient ages) could won with a tank (unit from XXI century). Sadly in drug wars it works in the same way when - 10 guys with a baseball bat (rowdy) wins easily with a skilled guy with a machine gun (mercenary)

Authors get paid when people like you upvote their post.
If you enjoyed what you read here, create your account today and start earning FREE STEEM!
Sort Order:  

yes.. this is the major problem atm.. I definitely hope this changes...

Yeah, like this one here. Does it make any sense!


could be even worse, actually.. you could have send more bazookas or even mercenaries and also lost them...


yes... in my opinion this is a very very bad thing!!!

I agree with you at 100%... battles now have absurd results!!!