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Good advice, I'm still trying to figure out how an actually decentralized game owned by the community would even work. It becomes blatantly obvious from @drugwars that scaling up is a big issue.

Standing on the sidelines watching this go down helps me quite a bit.

My vision for a game on Steem involves all players being their own node.
In order to play the game you'd have to be running a light-server on your own machine to do so.
This shifts all scaling concerns to the players and the witnesses.
Seeing as the max blocksize of Steem is 65KB I think any machine could handle that load.

I still need to learn a lot more JavaScript and Node.js

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