DrugWars: Let's Break The Game Some More!

in #drugwars5 years ago

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Here's a list of the new abilities for @drugwars units:

https://steemit.com/durgwars/@mmunited/newabilitiesofthetroops-apxmah934u

I'm not sure which feature is showcased more in these changes: incompetence or greed.

What's the point of giving the gunman and sniper more damage?
They aren't going to kill anything extra from this bonus.
Also, extra damage isn't a special ability, it's simply a stat point change.

What's the point of Big Mama AOE healing when units take damage one at a time?

What's the point of hitmen attacking twice and ninjas dodging an attack?


None of these special abilities matter.
None of them will change the meta game in the slightest.

What really matters are the other mechanics they changed.
Every round, ranged units now fire the first shot and melee units that die will never deal damage.

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Large melee armies with no ranged backup are about to be liquefied for zero cost.
Players who have their armies wiped will have no way to defend themselves.

The question I have to ask myself is:
Are they trying to get people to spend more money or simple catering to players who do spend money?
Probably both.

These changes are a great way to kill the game off once and for all and make it so no one wants to play except those who are left with a standing army. There's no way to start rebuilding your army because it will just be wiped out very cheaply before you can gain any traction.

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Even more recently, it seems that rowdies are now being clumped and dying in groups of 4 instead of by themselves like everything else. This is to prevent the meta game of simply massing rowdies from being the best strategy.

One bazooka can now kill 48 rowdies; making rowdies pointless. This is especially true because bouncers have +2 armor and they'll be able to kill 2 rowdies at a time instead of just one. On a side note it looks like bouncer damage is being reduced from 6 to 5.

The new meta of the game will be to mass bouncers and bazookas.
You guys are terrible at balancing game mechanics.
Seriously, this is embarrassing.

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I think maybe @drugwars should hire you as a consultant?
Your understanding of battle strategy seems to be quite in depth and personally I can't be bothered to learn how to fight and how to build an army if it changes every couple of days.
I did see they added a missions page - i think that was something you had suggest previously as well.
Hope they straighten things out sooner rather than later as it's hard to stay interested.

Yeah I think the smartest thing to do at this point is to just wait a few months and see where it goes.

A weird change of strategy that's true... I don't know what they are doing either

no one does.

Never got the battle system.. That's why I didnt really fight.

Posted using Partiko Android

Thanks for the heads up. Now I have to change somethings about my army.

Thanks for the heads up.
Now I have to change somethings
About my army.

                 - zukowick


I'm a bot. I detect haiku.

This looks so needlessly complicated. Need a PhD in DrugWars just to battle successfully.

Dont worry about it. They will change it again in 3.... 2...... 1.......

I don't know yet. Thanks for your information.

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