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RE: Drugwars Unit Cost Analysis - Weighing up the cost of War.
Good observations. Building storage does make sense, but it is very expensive and time-consuming.
You make a good point about snipers and bazooker guys beimg good defenders, condisering the defending team gets first strike. There will have to be a balance of strong defence score units to take the counter-attack blow from the attacking team also. The more you think about it, the more complicated it becomes, especially factoring in the units' resource carrying capacity, and how many missions a unit needs to survive to bring back a positove return.
It make sense to pick your targets wisely, and have a strong defense force while you're upgrading storage.