Should Splinterlands Reward Card drop rate be reduced?

in #dpoll5 years ago (edited)

Should Splinterlands Reward Card drop rate be reduced?


I'm not speaking blasphemy nor I'm making rich get richer. There will be ~1000 Max level cards of any Reward Card. We only have few thousand daily players and Splinterlands could easily hit at least 1M players daily. Imagine all of them won 1 card everyday!


  • Yea - Current card emission should be reduced

  • Noooooo! Keep things as they are

  • Gradually reduce emission as more players join in

  • Just increase max supply for future - Pproblem solved

Answer the question at dpoll.xyz.

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Don't forget the amount of cards that are being burned. There will only be 735 max normal foil Mushroom Seers ever, for example, because of its burn rate. (plus 76 max gold foils)

https://kiokizz.github.io/Splinterlands/rewardCards.html

Thanks a massive lot for the link! It was seriously helpful :)

Voted for

  • Just increase max supply for future - Pproblem solved

Voted for

  • Gradually reduce emission as more players join in

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  • Gradually reduce emission as more players join in

!trdo

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Voted for

  • Gradually reduce emission as more players join in

Voted for

  • Just increase max supply for future - Pproblem solved

Voted for

  • Noooooo! Keep things as they are

Voted for

  • Gradually reduce emission as more players join in

More active players. And only if the value of the cards will increase by reducing the card drop rate.
"Imagine all of them won 1 card everyday!"
That is fine, if the value of the cards will not increase. It was hard/long enough for me (and probably to many other people) to earn back the initial investment, and make profit. It took months, because most of the cards were worth only a few cents.

Voted for

  • Gradually reduce emission as more players join in

Voted for

  • Gradually reduce emission as more players join in

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