Dota 2 Update 7.13 The end of DeathballsteemCreated with Sketch.

in #dota26 years ago

This week's update may have delayed Techies' addition to Captain's Mode or Earth Spirit's customary nerf for a future time, but has reworked several mechanics in the game that will likely change the meta for good. 

1. Tower Target

  • Tier 1 Tower Team Bounty reduced from 120 to 100
  • Tier 2 Tower Team Bounty reduced from 200 to 120
  • Tier 3 Tower Team Bounty reduced from 200 to 140
  • Tier 4 Tower Team Bounty reduced from 200 to 160
  • Range barracks team bounty reduced from 150 to 100
  • Filler buildings gold bounty from 125 to 75
  • Glyph duration increased from 5 to 6
  • Melee Barracks HP increased from 1500 to 1800
  • Shrines HP increased from 1500 to 1750
  • Shrines now have 5 HP regen

2. Respawn

  • Rescaled Level 12->25 respawn time curve to be slightly less early and the same later on (changed from 48/52/54/56/58/60/70/74/76/78/82/86/90/100 to 44/46/48/50/52/54/65/70/75/80/85/90/95/100)
  • Ranged creep average gold bounty reduced from 57 to 54

3.  Attribute 

  • Removed hero class-specific perks, the bonuses now affect all classes.
  • Removed Status Resistance as a Strength based attribute bonus
  • Rebalanced str/int/agi bonuses below (they still provide +1 bonus damage to primary attribute holders)

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