Starting title : Some Progress I made with Steemdya
Well, now that i am alone on this i have to code everything, i successfully made an animated intro screen for the game, all the elements aren't all there and there is characters to be added to the scene too, took me a while to actually make the animation, the camera angle for a game in 2.5D, also took me a long while to figure out how to constraint 3D controller movement to a 2D space (nullifying the Z axis actually) How to get better collisions (still not good enough yet) i got a pause menu now, and a transition from intro screen / start menu to the game proper loading to a new scene.
Doesn't look like it but for a noob coder for myself it seriously took me a lot of work... And a lot of time searching for documentation, blueprint of codes, stacks of codes i could use and adapt, that's some serious work and i also spent a bunch of time animating that plane, and finding a nice way to represent it's fan spinning at a high speed by using white arcs of wind animated in different speeds to make somewhat of a particle animation for the rotors.
All in all it doesn't look too bad. Could be better still.
My video is at DLive
franchement , j'ai vu la vidéo , et super taff !
Haaaaaaaaaaaaaan merci beaucoup ^^ ça fait plaisir de voir que de temps en temps des personnes suivent un p'tit peu ce que je fais et m'encouragent ! merci !
Perso même dans l’ombre j'essaye de suivre toutes tes avancées !