Zbrush sculpting / detailing - character design

in #dlive6 years ago (edited)

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This is the sculpting / detailing of Draan under a sculpting program, i previously modelized him with simplified shapes under 3Ds max and sculpt more details on his anatomy after exporting him in .obj ( When you export from 3DS max for Zbrush, you can check the preset box configuring the exportation for Zbrush actually, it configures everything for you, texture coordinates, how the model needs to be flipped to appear top to bottom and in the right direction, it's a nice feature because i remember trying to export a model from 3DS max to that kind of program before, in like, early 2007 / 2008 trying a sculpting modeler for the first time, and was so confused on how to export an actual model, that i gave up at the time, it was not as easy to set up a model than it is today, you had to follow very complex tutorials in order to accomplish a simple exportation of a model without it being completely shattered, or weird looking into a sculptor program )

So now, i would say a lot of the yesterdecade problems have been pretty much taken care of.

I'm detailing stripes, softening and reinforcing some muscle details, adding face lines and details too, and beginning to model some hairs at the end of the video.

My video is at DLive

And if you have any issue on Dlive to see the video you can have a look at it on my twitch channel :

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dear @imaginalex
thanks for your information,I will try it,thanks for sharing

love to details

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