Quest: Moldred the Lich king, The two valley comes together (part ten)
both sides of moldreds fortress. is getting overrun colonists, the Gurads form the outpost and goblinds are moving in. the main wally is coming in @stever82 casting a Rage spell on him self and going after the two gurds on the wall.one is dead. just a few secone in Diamond is appering her battel axe hit true then going after and undeads priest inside the wall. @Happyme is comming in putting a few arrows in the priest.
@hhayweaver and David comming after them inside the forestress he alshow hit the priest a few times. his time has come Davids is sending his sommone wolf on him. the beats grabing his leg and amlost removing it form the creaturest. its dead..the wolf is going at him. the outpost is following true the gate they moving in to attack the guards at the last gate. they get a few hits in but and oger armed whit a crossbow on the wall hits two of them and killing them. @enosh and @mastergerund is getting in position.
and fireball hitting the guards @methus and frank has gone true the secone gate ignoring the two undeads there. they know there fellow coloists will clear the flank. it time to get the attack to moldred @enjoycompany is laying down some arrow fire on the two undead next to the gate. she get joned by the goblind they quickly killing the two of them. Maxwell ,Ranger Rick , @ecoinstant, Paige and CHARacter wIZARD is joning the attack.
a few undeads at the foretress are attacking frank and Dimond but the main obstacles is and wood gate. behind it Moldred the lich king is hiding now where to go. a few more undeads are comming up from the ground
"no snike attack you are all in combat"
you can move maps it take one action you will ending up in L12
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wood gate 18 of 50 location: C5, D5
Stone wall 100 of 100
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Potions take one turn to use you can give it to somebody else and your self but it you are unconscious somebody need to give you one of their oven:
health potion 4 hit points
armor potion 8 armor recovery
berserker potion 5 to hit one turn
greater healing potion 20 hit points and armor
rock potion boosting the armor by 30 two turns
Overview over all Colones and Quest Rules.
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing
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@stever82(boar fangs amulet)(bear cub)(moose sausage)(ale) 9
weponds(+6 iron spike club/gem 8 dam)(+4 cross bow 8 dam)
4 hit points (10 of 20 armor)
Spells: Rage (increase hit chance by 5 and damage by 2. one action. damage the armor by 5
D20 touch en be put on your self or and ally)
potions 4 of 4:2 greather healing, 1 health potion, 1 berserk potion
Abilities (barbarian armor set): 4 actions per turn . +2 Charge attack range 5 squares)(Rage spell) +1 potions. (dam from the cub and sausage has been added to the weponds)
Player
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@mastergerund(Ring,ale,amulet) 9
weponds(+8 Scimitar (Rogue) 4 dam)(+4 bow 2 dam)
4 hit points (13 of 15 Rogue Armor set)(wounded)
potions 4 of 4: 1 health potion,1 rock potion. 2 greater healing potion
Abilities (Rogue armor set)+2 movement speed 1-4 on hide (+10 on hide) +1 potions)
Player
Timothy (ale,ring,amulet, ranger helmet) 7
weponds(+8 Hunter bow (Ranger) 4 dam)(+6 heavy spear (short range)(Ranger) 7 dam)
4 hit points (20 of 20 Armor)
potions 3 of 3: 1 health potion, 1 rock potion. 1 greater healing potion
Player
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@enosh(ring.ale,ranger helmet) 8
weapons(+4 sword 2 dam)(+8 Hunter bow (Ranger) 4 dam)
4 hit points (20 of 20 armor)
potions 1 of 3: 1 Greater Healing potion
Player
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@Happyme(Ring,Eye of accuracy,ale,Moose sausage) 8
weapons (+7 bow 7 dam)(+5 iron sword 6 dam)
4 hit points (44 of 44 Armor)
potions 3 of 3: 3 Greater Healing potion
hit/damage added to the bow
Player
Diamond(amulet.bone amulet,ale,Moose sausage) 8
weapons(+6 Battle Axe 2-handed (ogre)(10 damage)
20 hit points (10 of 38 Armor)(wounded)
potions 3 of 33 Greater Healing potion
hit/damage added to the axe
Player
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@hhayweaver (bear amulet,ale.ranger helmet) 9
weapons(+8 Bow 4 Dam)(+5 heavy spear (short range)(Ranger) 7 dam)
4 hit points (17 of 17 Armor)
potions 3 of 3 1 Armor Potion,1 Health Potions,1 greater healing potion
hit added to the bow
Player
David (ale,ring,spell book) 8
weapons(+5 Cleric Staff 4 Dam)(+4 Bow 4 Dam)
4 hit points (25 of 25 armor) (heal self to full he/armor)
potions 3 of 3 2 Greater Health Potion, 1 Rock Potion.
Spells: heal (D6 armor and hp and armor, line of sight)
Touch heal (D20 armor and hp next to the target)
summon wolf (D20 summoning up to 3 wolfs to fight for you)
Player
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@methus(ring,cape of knowledge,ale) 8
Weapon(+7 dark staff gem 4 melee damage two hand)
(4 of 4 hit points (14 of 14 wizard armor set)wounded (+13 heal from gob)
Spells: Lightning Bolt, Dark Heal, Fireball, Dark Missile
potions 3 of 4:2 healing potions, 1 greater healing potion
Abilities (wizard armor set)(spells hit has been added to the staff) +1 spells +2 spell damage)
Player
Frank(Ring,rock amulet,ale) 8
Weapon: (+5 sword 4 dam)(tower shield (tank)
4 hit points (45 of 72 armor)(wounded)
Spell: (Rock shield) can only be cast on your self give you and +20 armor for two turns take one action to cast using d20 to hit.
potions 2 of 3: 2 berserker potion
Player
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@cyber.explorer "fyres forest"
"Chief of Security" Maxwell (amulet,blaze.ale) 8
Weapon:(+6 one-handed iron hammer w/gem 7 dam)(Large improved iron shield))
4 hit points (36 of 54 Armor)(wounded) (+4 from gob) (+20 rock potion one turns)
potions 3 of 3: 3 greater healing
hit/dam added to the weapon
Player
Ranger Rick (Wolf tooth amulet,Eye of Accuracy,ale)9
Weapon: (+11 hunter bow/master 5 dam)(Ranger)(+5 heavy spear (short range)(Ranger) 7 dam)
4 of 4 hit points (20 of 20 ranger armor set)
potions 2 of 4: 3 greater healing
Abilities (ranger armor set) +1 potions)(one per turn dual strike two arrows -3 to hit)
(+1 single,Eye of Accuracy its been added to the weapon)
Player
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@ecoinstant (amulet,ring,ale,Moose sausage,ranger helmet) 9
weapons(+4 crossbow, 7 dam)(+5 iron sword, 6 dam)
4 hit points (21 of 21 armor)
potions 3 of 3: 1 healing potions 1 armor potion,1 greater healing
dam added to the weponds
player
Paige (ale,Eye of Accuracy,Ring,Moose sausage) 10
weapons(+8 Paige's hunter bow/master 6 dam)
4 hit points (24 of 24 armor)
potions 3 of 3: 1 healing potions, 1 rock potion,1 greater healing
dam added to the weponds
player
Trebuchet (stone 25 dam to one square)(fire shoot 15 dam and 7 to one square around)
10 hit points (need a player to fire. it can fire two shoots per turn
movement (need a player 3 square per action)(normal map movement)
Ammo 6 of 10: 3x stones, 3x fire shoot
select ammo type. aim at a location need a friendly to be in line of sight of the location. roll D6 1-3 its in the spot where it aimed it. 4 one square west. 5 two square to east and 6 2 square north.
player
Trebuchet crew (ale) 7
weapons (+4 sword 4 dam)
4 hit points (5 of 5 armor)
potions 1 of 3: 1 Greater Health Potion
player
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CHARacter wIZARD (ale,ring,amulet) 9
weapons (+6 dark staff gem 2 melee damage (two hand)
(4 of 4 hit points (14 of 14 wizard armor set)
Spells: fire ball, firewall,lightning strike (unknown)
Player
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@enjoycompany (boar fangs amulet,bone amulet,ale) 9
weapons(+5 long sword w/gem 5dam)(+4 bow/gem 6 dam)
4 hit points (17 of 17 armor)
potions 2 of 3:1 greater healing potion,1 armor potion 0 berserker potion
Player
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the goblinds
Goblinds (ale,ring,amulet,Moose sausage) 9
weapons(+4 iron hammer 7 dam)(+5 bow 4 dam)
4 hit points (20 of 20 armor)
potions 2 of 3 2 armor potion, 1 berserk potion
Player
Gob (Ring of healing,Amulet,ale) 8
weapons (+7 master long sword 6 dam (Cleric)(Holy shield)
4 hit points (26 of 35 Cleric armor set)(wounded)
potions 7 of 8 2 Greater Health Potion, 1 berserk potion , 2 Rock potion,2 Health Potion
Spells: touch heal ,heal, summon wolf,summon bear
ability +2 spells +1 hit +3 potions)
Player
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the outpost
soldiers (ale,ring,amulet) 9
weapons (+5 spear 5 dam)(improved iron shield)
4 hit points (16 of 24 armor)(wounded)
Player
Gunnar (Ring of healing,Amulet,ale) 8
weapons (+7 master long sword 6 dam (Cleric)(Holy shield)
4 hit points (28 of 35 Cleric armor set)(wounded)
potions 5 of 8 4 Greater Health Potion, 1 berserker potion , 0 Rock potion
Spells: touch heal ,heal, blind,magic missile
ability +2 spells +1 hit +3 potions)
Player
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undead 5
weapons (+3 hands 2 dam)
4 hit points
-2 movement speed
Player
undead warrior (Ring,amulet,ale) 9
weapons (+5 warhammer (two hand) 7 dam)
hit points 4 (25 of 25 armor)
undead warrior (Ring,amulet,ale) 9
weapons (+5 warhammer (two hand) 7 dam)
hit points 4 (4 of 25 armor) (wounded)
Player
undead crossbow ogers (Eye of Accuracy,amulet,ale) 9
weapons (+6 crossbow 8 dam)
20 hit points 18 of 20 armor)(wounded)
Player
Moldred the lich king (Amulet of the dead,cape of knowledge) 10
weapon (+8 wizard staff (Two hand) 4 dam)
hit points 10 (14 of 14 wizard Armor)
3 greater healing potion
Spells: Teleportation, Fire ball,Fire wall, Summon/Revive undead
Abilitys: +1 spells hit +4 spells damage +1 spells on quests
Player
From where I stand I cant get clean shot with my arrows so Im moving closer to the action to I4. Now from this vantage point I can shoot an arrow at the undead warrior at D5. @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 14.
Again I draw my bow and aim again at the warrior @rolld20
Definitely a miss, sadly I try to hide, crouching down so I am not in the line of fire
Shake shake shake, you roll the 20-sided die.
You rolled a 20.
David can't help but laugh as he watches his friend hhayweaver bounce off the corner of a building then manage to nearly kill an undead warrior. David sends the wolf up to try and finish off the undead warrior.
Wolf Action 1: charge attack the UNW @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 17.
The wolf follows suit and also bounces off the corner of the building, David just shakes his head wondering how anyone could not see the giant building there in the way.
Wolf Actin 2: Attack UNW @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 18.
The warrior proves to be quite elusive for a creature on the verge of death.
Wolf Action 3: Attack the UNW @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 6.
Finally the wolf hits the undead warrior and it drops to the ground.
I see the battle is going well it seems. I charge attack the warrior on d8 @rolld20 16 or less to hit for 8
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Shake shake shake, you roll the 20-sided die.
You rolled a 13.
I land a blow and turn to try to stun the other warrior as I charge attack him at c9 @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 2.
My club smashes into him and he is driven back on his heals but I turn back and charge attack the warrior on D8 @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 14.
The warrior on d8 is barely alive so I turn and charge attack the one on c9 counting on a friend to finish him. @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 6.
Diamond seems unfazed that her armor has taken quite a beating. It seems almost instinctively that she pops open a potion of greater healing and (action 1) gulps it down, restoring 20 HP.
She now focuses on taking out the undead ogre. Her axe flashes as it catches the sunlight on its way towards the ogre.
Action 2: Attack the ogre at B13 (14 to hit, 10 damage)
@
rolld20SUMMARY: Diamond and happyme kill the ogre and the undead at B13 and B12.
Shake shake shake, you roll the 20-sided die.
You rolled a 3.
That's a solid hit knocking the ogre down from 25 HP to just 15 HP.
Diamond raises her axe high into the air and comes down hard as if chopping fire wood. (action 3) @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 5.
Her axe glances off the ogre's helmet and slices deeply into its shoulder, almost completely severing its arm. It is bleeding heavily and has just 5 HP remaining. The arm swings useless at its side.
Seeing all this, Happyme aims to put the undead ogre out of its misery.
Action 1: Shoot the near-dead ogre (15 to hit, 7 damage) @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 17.
That's a miss, but no time to cry over spilled milk!
Action 2: Calmly but quickly, set another arrow, pull back on the string, aim for the ogre, hold my breath, and let go. @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 3.
I step in through the gate and move into position to charge the UNW at C9. I can hear our companions moving in from the north. This battle will soon be over!
Action 1: Move to E11
Action 2: Charge attack the UNW at C9 @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 20.
As I begin my charge I slip on some blood and stumble right into the corner of the building a total miss.
Action 3: Attack the UNW at C9 with spear @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 1.
After bouncing off the building I manage to sink my spear into the undead warrior doing 7 damage It is barely hanging on.
atacking on @ecoinstant behave thw two of them are moving to potisoin and fire at the oger. @ecoinstant +13. @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 7.
@rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 12.
14 dam his worker manual roll; 10,5 and 16 two hits 12 dam the oger is dead
map uppdate. gate has taken down to half hp the unded next to Steven 4 armor and 4 life
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Happyme yells out to pass along a message to @methus and the trebuchet crew: Shoot all your ammunition at C5 to get Moldred. If you hit the gate... great! If you miss, you will hit some of the enemies; perhaps even hitting Moldred at B5!
OOC update I hit both the warriors with 16 damage so the one at d8 is down to 1 life and the one at c9 is at 4 armor and 4 life if you don’t finish them they might knock me
Down
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