PLAY,CREATE,EARN CRYPTO REWARDS FROM The Abyss Platform

in #cryptocurrency6 years ago

esport.jpg

if you think that photo is about biggest concert music, you absolutely wrong

This article discusses the esport and the picture above is one of the tournaments esport and it proves that the gaming industry is huge and profitable
eSports (short for Electronic Sports), the name given to professional competitive gaming, will generate nearly $700 million in revenue in 2017.

Extrapolating the current year-on-year growth rate, Newzoo – an eSports and global–gaming market intelligence provider, projects that number will reach $1.49 billion by the year 2020.

These figures may surprise you, but consider the fact that five million more people tuned in to watch last year’s League of Legends world final than watched the NBA championship.

It would seem that they took notice, as the NBA recently inked a deal with NBA 2K publisher Take-Two Interactive Software to launch an eSports league in 2018, built around the popular basketball video game. So far, 17 of the NBA’s 30 teams have signed on to three-year deals at $750,000 each.

How much money is in the gaming industry?

In total, the industry saw revenues of $108.4bn in 2017.

Both the PC and mobile sectors were, unsurprisingly, driven by free-to-play titles. In fact, $82bn was spent on these games by 2.5bn players - that's one out of every three people in the global population.

The total money spent on mobile titles was also $14bn higher than in 2016, with Asian titles such as Tencent's Arena of Valor and NetEase's Fantasy Westward Journey cited as contributors to the market's 31 per cent year-on-year growth.

Asia remains the biggest market for mobile, generating $36bn in 2017 - a $10bn increase over 2016 - and expected to make $38.4bn by the end of this year. By contrast, North America and Europe generated $9.1bn and $5.9bn respectively in 2017.

However, the Western markets remain by far the dominant force in the console space, with North America spending $4.2bn on console games and Europe $3.1bn. Asia spent just $200m, and growth is not expected for next year - unlike the Western markets, which are both forecast to increase by $200m.

In the traditional games space, PlayerUnknown's Battlegrounds was perhaps the biggest breakout success, generating $712m in its first eight months. That's 12 per cent of all premium PC revenue for the year, and almost double the $382m generated by Overwatch, the second most successful title.

And despite being four years old, Grand Theft Auto was the most lucrative game of 2017, generating $521m - $9m more than runner-up Call of Duty: WW2. However, there were three COD titles in the Top 10 for 2017, with the combined revenues of WW2, Black Ops III and Infinite Warfare amounting to $951m.

you already know just how lucrative gaming industry, now I'll give you know how to profit from the gaming industry, one of them by following the ico. where does the ICO that benefit?

The Abyss Platform

abyss.jpg

The Abyss is a next generation digital distribution platform, delivering all types of video games (Free2play MMOs and cryptogames being a key priority), including AAA-titles, where gamers and developers can profit from multilevel referral program and other activities.

for more detail just watch the video how its work?

https://www.facebook.com/theabyss/videos/2003547873196649/

why the abyss?

ICO BENCH

the abyss ico bench.png

ICO bench rating is 4.1
Note that this is not rated by just one expert/adviser, there are 32 people those who participated in rating!!!. Therefore it is possible to say the rating would be more reliable.

For more information visit:

Website: https://www.theabyss.com/
Whitepaper:https://theabyss.docsend.com/view/7i85zit
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Telegram Channel: https://bit.ly/TheAbyssTG
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Profile BTT:
https://bitcointalk.org/index.php?action=profile;u=1676231
my wallet:
0x6079b64f3CC92f79464f736eA4b130C5D6A44777

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