INTERACTIVE BATTLE TOURNAMENT#5 - DETAILED INSTRUCTIONS

in #contest6 years ago (edited)

Detailed game instructions for IBT#5


How do I navigate, play and win much Steem? 

  1. Enrol (you start as a level 0 character)
  2. Watch the campaign map to know when a new Stage is available to play (campaign map will appear shortly).
  3. Post a reply in each Stage, trying to defeat the foe in the first attack - this will help you to level up.
  4. Each stage will have brief instructions on what commands you can run per class. You will have a basic attack (which nearly always hits - minor hit) and a difficult attack (which hits only 50% of the time - major hit)
  5. Learn about items, how to get them, how to use them effectively. While it is entirely possible to win without any items, the key/fun is to try and build your character up to improve your odds for the final Boss Round. · If your unsure, watch the other players for a little bit, then just follow along. If all else fails post a reply in any Stage asking for help.
  6. Play and win the optional 5 Stage. See rules posted in Stage 5
  7. Attack the boss and hit with the highest attack score (you get 2 try's and your best attack is the counted attack).
  8. Checkout previous IBT battles, like IBT4, by looking back through @lordnigel posts.

BOT COMMANDS AND PLAY FOR IBT#5

 How do  I use the bot to show my life points?

  • Life - each new Stage you receive 3 fresh life points. To help keep track, a life command has been added so you can display your current count. This is helpful to you and the judges to see how many life points we need to carry over to add to your final attack against the boss (will make sense later). The key is to defeat each foe while trying to keep as many life points as possible. You cannot purchase life points in IBT#5. To show life points all players may use the commands:
    • !l3 - To show to everyone you have started a new Stage and have all 3 life points
    • !l2 - To show to everyone you have lost a life point
    • !l1 - To  show to everyone you have lost 2 life points and are now having your final go.

How do  I use the bot to attack?

  • Attack - to win you must hit for equivalent or  more then the foe's hit points. Each character class must stick to your  own unique attack type, either a basic or difficult/mighty attack for your class. A full list of Bot attack commands, per class are:
    • Archer basic attack: !onearrow 
    • Archer mighty attack: !manyarrows
    • Warrior basic attack: !warriorstab
    • Warrior mighty attack: !warriorslash
    • Wizard basic attack: !mysticzap
    • Wizard Mighty attack: !mysticblast

  • Gobbo! - should you mess up a basic attack, the bot may initiate a Gobbo challenge; if this happens you must do a Mighty/difficult attack against Gobbo  instead of defeating the Stage Foe. If you win, you may run the  pickpocket command and will win an item from Gobbo, but he is a little git, the item maybe good or bad and stays with you just for that Stage only. Note: Beating Gobbo does not count as  the first attempt at beating this Stages foe/enemy, so on your next  attack you may still be eligible to win Steem, just attack them again with all 3 life points and see how you go. 
  • To win against Gobbo you simply need to  do an attack equivalent of Gobbo's hit or above.

How do I level up? · 

  1. IBT is a largely self managed game, if your lucky/cunning and complete any 2 Stages on the first attack. Then use the command!upgrade1 to demonstrate your power to the other players. · 
  2. If you complete any 4 Stages on the first attack, then use the command !upgrade2 to express and intimidate the other players with your increase power level.

How do I get items? some are level specific.

  • You may !pickfrompockets any foe once during a Stage – All players · 
  • You may be challenged by Gobbo! If so you must accept and win, then may run the!pickfrompockets command (if you lose, you lose a life and the little git runs away, so you must attack **the Stage foe again**, but this time down one life, and its classed as your second attempt)
  • You may purchase, then summon a level 0  item using the !ibtluckydip command – Level0 players only
  • You may purchase, then collect a level1 item by visiting the Item Store – Level1 players only · 
  • You may trade a trophy-token for a level2 item by visiting the Item Store – Level2 players only. 

Items below level 1 are not carried over between stages. Items do stack, i.e. the max number of items any player can hold for any stage is 3, i.e. a Level item (purchased), a Gobbo item (pickfrompockets item) and a pickfrompockets item from a Stage foe. Only level 1 and 2 item carry across stages.

How do I play optional Stage Five? Optional Stage five may be missed, read the in Stage 5 game instructions. i.e. You might deliberately miss Stage five, you simply lose 1 life point and your other 2 go towards the Boss Round. Should you play in Optional Stage five the player who wins the most PVP fights during optional Stage Five will get a Steem Prize at the post payout! those who play and lose, may have damaged their chances for the boss round, so be careful. If you do play in optional Stage five but decided to quit and move on, all your life points for the stage will be forfeited. Items count in optional Stage 5, but you cannot pickpocket each other.

Seems harsh, but as you get 3 life  for playing and non players only carry 2, it's just 2 life points you lost for a chance to win and have PVP fun - surely it's worth it? perhaps the boss round seems out of range? hehe..well lets see.

How do I play in the Boss round? All players get 2 shots at the boss, life points don’t exist here, all the excess life points you carried over getting here get added to your attack hit. All items are available, pickpocket is available..pretty much you can try anything you want to get the strongest attack on the Boss and you get 2 shots! the best hit counts.  Warning, if you die, it means one of your attacks against the boss failed and was wasted.

What happens if I lose all 3 lifes in a stage? Nothing happens, you can proceed to the next stage, but no extra life points will be added you final roll in the boss round. You must either complete the Stage or run out of life points to continue to other stages. Be careful. If a field judge finds you didn’t win and proceed by mistake you may be asked to go back to a previous stage. If you do not go back, you will not be awarded any prizes from the point you went wrong. 

   

How will I know when a Stage is ready to be played?   

Simple, just keep an eye on @lordnigel blogs, I will pause all other activities during a IBT event so people don’t get lost.   When I post a new Stage I’ll also update the campaign map. The campaign map is an easy to follow, one stop shop page and it has links to all posts and Stages - as they come available.   

I typed a command and nothing happened?   · 

Try refreshing the page   · 

The bots involved aren’t perfect, but if it didn’t work, try editing the reply, making sure nothing else appears except your !botcommand. Then hit the refresh page button.   · 

Check the in Stage instructions and alternative set of commands maybe available (back bots/methods)· 

Wait for a few hours and try a fresh reply typing the command again (if it works, delete your old reply if possible to keep the page clean).   

IBT is experimental, self managed game, you must proactively play and sometimes mistakes can happen. Still the field judge is there to ensure rules are followed strictly and so no unfair advantage is given to any player. The field judge may suggest an alternative command for you to use should a bot become unavailable.

I killed the foe on first attack, where is my Steem?   

It will be transferred into your Steemit wallet once the post closes, i.e. 7 days.   

Why are people replying to my attack posts?   

Often people will cheer you on, but sometimes a field judge like @doughtaker or myself may leave you a message to help you with the game.   

In previous IBT I got heaps of high Upvotes, why not this time?   

Personally I’m moving away from giving high up votes just for playing or enrolling. 

Still, upvotes will be used as a way of showing I have read replies and if the post is high quality a high upvote or trophy-token maybe awarded. Other players may upvote people to encourage and give as well. IBT is a community event and while it is quite time consuming we believe it is fun and valuable to the larger Steemit Community. 

Do not participate in IBT just for the prizes, rather do it for social/community – and you will never be disappointed.    

How do I purchase Items? I use to just use trophy’s   

I resisted it for awhile, but it makes sense to go this way..you purchase level0 and level 1 items for a tiny amount of Steem. I had a few complaints that leaving the game to go into bitshares and transfer a trophy for every item was too much of a hassle. Most people want to casually play IBT for fun, they have been slaving away on Steemit making quality posts and now just want a break, have some fun and make some Steem doing it. Given so much Steem is given away, asking for a fraction of what most players will win to be contributed to the community bot, is a small price. By making a transfer that I can see on the block chain I can easily track the supporters and have the bot Autovote people as a great gift back to the community.

I'm sure there are still  heaps of questions, so feel free to ask below - else just go with it, sit back now and wait for Stage one post and have fun!


Special thanks to @spaceginger   for his artistic skills with the Interactive Battle Tournament Image  above Other images were captured from the abandonware game defender of the crown , also thanks to @steemseph for his super sweet dividers. 100% of Steem raised here will go towards future IBT prizes

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Carrying is sharing. 😬

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Several potential scenarios need to be clarified.

  1. If you lose against Gobbo, does that mean Gobbo disappears and you now attack the stage foe with one less life point, or must you continue attacking Gobbo until you defeat him or run out of life points? (In IBT4 the setup was that you had to continue against Gobbo.)

  2. In the unlikely/unlucky scenario that you have to face off against Gobbo multiple times in the same stage, are you still on your first attempt so long as you continue to beat Gobbos without losing?

  3. If you do end up defeating multiple Gobbos on the same stage, are you still limited to one piece of loot total, or can you loot after taking down each Gobbo?

Cool - thanks dougtaker, good Q's.

  1. If Gobbo appears, your current attack to a foe is null...you now instead must attack using a difficult/mighty attack and try to beat him. IF you beat him you must pickpocket him. Once this is complete Gobbo is gone and your original attack against the foe starts again. In this sense if you face Gobbo in your very first attempt against a Stage foe, beat him, collect the item, you may now attack the Stage foe again for the first time and if you win...it's classed as a win on the first attack this should help to give incentive to fighting the Gobster! . You only lose a life against gobbo, if you lose the battle against him, then you have lost a life and must continue doing whatever you were doing, failed an attempt and down 1 life. For example if it was a new stage and you went to attack a foe and instead gobbo came out, and he challenges you, you must accept, if you lose, then you lose a life and it's classed as a failed attempt for that Stage.

and 2), 3) you can only ever have a max of 3 items on you. So if you do face Gobbo again, you cannot pick his pocket again, it's not an option. But yes, if you defeat him, over and over, you have not lost a life point and may go on to win the Stage on your first attack.

We want Gobbo to be a bit of fun/oppitunity vs. just someone to be avoided...he has feelings as well

Ok, so in terms of order of engagement, I'm going to assume that remains unchanged from IBT4. A player who runs into Gobbo must deal with him until they beat Gobbo or lose all life points.

Now looting Gobbo is unclear after your answer. The instructions post says may pickpocket, i.e. the player has the option to loot or not, just like in IBT4. Your answer here says must pickpocket, i.e. it's mandatory like in IBT3. Which one is it?

Sorry must have been tired and didnt really answer your original question right..

I always envisioned Gobbo a quick drop in type NPC.

He attacks you and you must respond and either win on lose (its a single attack/defend scenario). Then he runs away, cause he is a git!

WHY?

Gobbo replaces rolling 1 on a standard dice, when I saw people getting a 1, it just seemed too brutal on a safe/basic attack...so he is a second chance for that attack.

Win and all is great, lose and you lost one life...your second chance is gone and now you play on as normal. In this sense if you run into Gobbo, and you dont deal with him (he kills you in first attack) then Gobbo is gone...you don't have to keep attacking until you beat him...although you often see things I don't mate, i can be swayed if you see some benefit, like are you thinking more fun/challenge for players? or was this just an interpretation?

On looting - I guess in the same sense above, as Gobbo really is a second chance, you may pickpocket him before moving on and you may get a really crap item after you just purchased one OR you don't want to ever purchase and thus take your chances with Gobbo, still a great chance to Win!. I will change the must to may, Good pickup!.

made this change as well - you lose a life and must attack the Stage foe again.

As Gobbo cannot be called by a player, he is only ever now called by rolling a 1. I think this make sense as one less command players need to remember.
Again, if you disagree and think better to beat Gobbo to the death, I'm easy :)

Indeed these are questions of interpretations. After reading through this more thorough explanation, I agree with you on Gobbo. So if a player runs into Gobbo, they roll once with a mighty attack, and win or lose, they go back to taking on the stage foe.

I also think we're on the same page now with Gobbo loot -- IBT4 rules, may pickpocket.

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