Computer-Generated Chess Problem 04091

in #chess10 months ago

This is an original 'KQRBPP vs kqrbppp' study-like construct or chess puzzle by a computer using the fairly new computational creativity approach known as the DSNS (Digital Synaptic Neural Substrate). Chesthetica is capable of composing positions that may otherwise take centuries or longer to arise in an actual game; therefore, we may experience them now instead. The largest complete endgame tablebase in existence today is for seven pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 13 pieces goes even beyond that. The solution shown for this study may not be the best line possible because it depends on the engine that was used and how much time it had to analyze. Regardless, the first move and overall evaluation (e.g., win or draw) should be right.

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bq3rk1/6Bp/8/3R4/p4p2/3PPQ2/4K3/8 w - - 0 1
White to Play and Win
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 4 Jun 2023 at 3:13:15 AM

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. What was the machine 'thinking' when it came up with this? Leave a comment below if you like. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's. If you're wondering how complex some chess problems can get, read this.

Solution

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