Computer-Generated Chess Problem 04075

in #chess3 years ago

A newly published and original KRRP vs kqn chess problem generated by the program, Chesthetica, using the DSNS computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to generate a variety of compositions using any combination of pieces. Read more about it here. The analysis presented for this study may not be perfect as it depends on the engine used and time allocated to it. However, the key move should be right.

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7k/2R3R1/1K6/7q/8/8/5P2/n7 w - - 0 1
White to Play and Win
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 4 May 2023 at 12:34:19 AM

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition or generation date above does not match today's date. Everything composed by Chesthetica is original. Leave a comment below if you like. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

Solution

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