Computer-Generated Chess Problem 04073

in #chess3 years ago

Take a look at this 'KQBBP vs kb' mate in four chess problem generated autonomously by Chesthetica using the fairly new computational creativity approach known as the DSNS (Digital Synaptic Neural Substrate). Chesthetica is able to generate three-movers, four-moves, five-movers and study-like constructs and also compose problems using specific pieces types fed into it (such as using only a queen vs. rook and knight). Read more about it on ChessBase.

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7Q/2b5/7K/4B3/6B1/8/5P2/2k5 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 2 May 2023 at 9:07:16 AM
Solvability Estimate = Difficult

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Leave a comment below if you like. Collectively, these puzzles are intended to cater to players of all levels.

Solution

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