Computer-Generated Chess Problem 04057

in #chess3 years ago

A 'KRBB vs krnnp' forced mate in four chess puzzle by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate computational creativity approach which does not use any kind of deep learning. There is no known limit to the quantity or type of compositions that can be generated.

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2K5/k5n1/prB4R/8/3B1n2/8/8/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 8 Apr 2023 at 4:07:18 PM
Solvability Estimate = Difficult

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition or generation date above does not match today's date. Get a glimpse into the 'mind' of a computer composer. Why not time yourself how long it took you to solve this?

Solution

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