Computer-Generated Chess Problem 04035

in #chess3 years ago

A new if not unique KQNPP vs kqrnppp chess puzzle by the program, Chesthetica, using the DSNS computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to generate a variety of compositions using any combination of pieces. Read more about it here. Noteworthy here is that a chess position with over seven pieces would not likely have been derived or taken from an endgame tablebase because seven pieces is the present limit. A complete or full tablebase for eight pieces does not yet exist.

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4k3/2P3pQ/1Nn1r3/1p1p4/8/P7/2K5/4q3 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 12 Mar 2023 at 3:26:56 AM
Solvability Estimate = Easy

Most changes to Chesthetica that result in a slightly higher version number are simply to improve the interface or fix a minor bug, by the way. Everything composed by Chesthetica is original. Leave a comment below if you like. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

Solution

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