Computer-Generated Chess Problem 03981

in #chess3 years ago

Published online for the first time, consider this KRBN vs kr mate in four chess puzzle or problem (whichever you wish to call it) composed by a computer using the Digital Synaptic Neural Substrate computational creativity approach which does not use any kind of deep learning. There is no known limit to the quantity or type of compositions that can be generated.

image.png

8/8/r7/8/8/5RK1/5B2/1N5k w - - 0 1
White to Play and Mate in 4
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 2 Jan 2023 at 6:53:46 PM
Solvability Estimate = Moderate

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. White is ahead by a bishop and a knight. Did you find this one interesting or have something else to say? Leave a comment below! Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

Similar Chess Problems by Chesthetica: 00066, 01901.

Solution

Coin Marketplace

STEEM 0.04
TRX 0.32
JST 0.076
BTC 64149.04
ETH 1680.47
USDT 1.00
SBD 0.41