Computer-Generated Chess Problem 03969

in #chesslast year

Here is a 'KQNP vs kbp' three-move chess construct composed autonomously by the prototype computer program, Chesthetica, using the fairly new computational creativity approach known as the DSNS (Digital Synaptic Neural Substrate). There is no known limit to the quantity or type of compositions that can be generated.

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5Q2/8/1b6/8/7N/5P2/7p/4K2k w - - 0 1
White to Play and Mate in 3
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 23 Dec 2022 at 5:49:56 AM
Solvability Estimate = Difficult

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White has a queen and a knight for Black's bishop. Did you find this one interesting or have something else to say? Leave a comment below! Solving chess puzzles like this can also help improve your game.

A Similar Chess Problem by Chesthetica: 03528

Solution

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