Computer-Generated Chess Problem 03943

in #chess3 years ago

Here is a new 'KQR vs knnpppp' four-move chess problem generated autonomously by a computer using the fairly new computational creativity approach known as the DSNS (Digital Synaptic Neural Substrate). Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

image.png

k7/1ppp4/3n4/8/8/2Rn4/1Q1pK3/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 29 Nov 2022 at 11:34:33 AM
Solvability Estimate = Moderate

Most changes to Chesthetica that result in a slightly higher version number are simply to improve the interface or fix a minor bug, by the way. White has a rook and a queen for Black's four pawns and two knights. Do share and try out some of the others too. Solving chess puzzles like this can also help improve your game.

Solution

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