Computer-Generated Chess Problem 03932

in #chess3 years ago

Consider this 'KBN vs kbp' four-move chess puzzle or problem (whichever you wish to call it) composed by a computer using the fairly new computational creativity approach known as the DSNS (Digital Synaptic Neural Substrate). Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

image.png

4N3/8/8/8/8/6K1/6bp/5B1k w - - 0 1
White to Play and Mate in 4
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 21 Nov 2022 at 9:43:02 PM
Solvability Estimate = Difficult

Sometimes an earlier version of Chesthetica is credited for a more recent problem because that version was still running on that computer at the time. White has a knight for Black's pawn. Do share and try out some of the others too. Solving chess puzzles like this can also help improve your game. If you're wondering how complex some chess problems can get, read this.

Solution

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