Computer-Generated Chess Problem 03924

in #chesslast year

Published online for the first time, consider this KQRNP vs knp mate in three chess puzzle by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There is no known limit to the quantity or type of compositions that can be generated. Any chess position over seven pieces would likely not have been derived from an endgame tablebase which today is limited to seven pieces. Work has only recently begun on one for eight pieces.

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5KQ1/5P2/8/8/4R1n1/4N3/7p/7k w - - 0 1
White to Play and Mate in 3
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 15 Nov 2022 at 12:54:12 AM
Solvability Estimate = Difficult

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White is ahead by a queen and a rook. Did you find this one interesting or have something else to say? Leave a comment below! Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

Similar Chess Problems by Chesthetica: 00410, 03086.

Solution

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