Computer-Generated Chess Problem 03894

in #chesslast year

A 'KRNP vs kqb' study-like construct or chess problem generated by a computer program, Chesthetica, using the 'digital synaptic neural substrate' (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional artificial intelligence (AI). You can learn more about the DSNS here. The solution shown for this study may not be the best line possible because it depends on the engine that was used and how much time it had to analyze. Regardless, the first move and overall evaluation (e.g., win or draw) should be right.

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4R3/2K1PNq1/8/8/8/b7/2k5/8 w - - 0 1
White to Play and Draw
Chesthetica v12.63 (Selangor, Malaysia)
Generated on 19 Oct 2022 at 2:37:12 PM

Most changes to Chesthetica that result in a slightly higher version number are simply to improve the interface or fix a minor bug, by the way. Leave a comment below if you like. Feel free to copy the position into a chess engine and potentially discover even more variations.

Solution

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