Computer-Generated Chess Problem 03873

in #chesslast year

Here is a 'KQRRNP vs kqn' five-move chess construct composed autonomously by the prototype computer program, Chesthetica, using the fairly new computational creativity approach known as the DSNS (Digital Synaptic Neural Substrate). There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

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8/Q7/8/5K2/8/5R2/2P4n/1RN3qk w - - 0 1
White to Play and Mate in 5
Chesthetica v12.60 (Selangor, Malaysia)
Generated on 2 Oct 2022 at 3:02:38 AM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and potentially discover even more variations. If you're bored of standard chess, though, why not try this?

Solution

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