Computer-Generated Chess Problem 03844

in #chesslast year

Contemplate this 'KRRBP vs krrnp' chess problem generated autonomously by a computer program, Chesthetica, using the fairly new computational creativity approach known as the DSNS (Digital Synaptic Neural Substrate). Chesthetica is capable of composing positions that may otherwise take centuries or longer to arise in an actual game; therefore, we may experience them now instead. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. Any chess position with this many pieces is very unlikely to have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.

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8/3R4/3rP3/6RK/3B4/5p2/2n4k/2r5 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.60 (Selangor, Malaysia)
Generated on 3 Sep 2022 at 5:25:35 AM
Solvability Estimate = Difficult

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. Material is even. Try to solve this as quickly as you can. If you like it, please share with your friends. Take some time to study the analysis and you might appreciate the puzzle a little more. If you're wondering how complex some chess problems can get, read this.

Solution
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Move C2 to D4

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