Computer-Generated Chess Problem 03840

in #chess2 years ago

Consider this 'KRBB vs knn' three-move chess problem generated autonomously by the prototype computer program, Chesthetica, using the DSNS computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to use the technology to express original creative thought in this domain. It also never had behind it a team of highly skilled programmers, consultants or the kind of hardware that millions of dollars from a company like IBM or Google could buy. There is no known limit to the quantity or type of compositions that can be generated.

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8/8/6B1/4B2n/3K4/2n5/1k6/R7 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.60 (Selangor, Malaysia)
Generated on 30 Aug 2022 at 5:44:12 PM
Solvability Estimate = Moderate

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White has two bishops and a rook for Black's two knights. Did you find this one interesting or have something else to say? Leave a comment below! Solving chess puzzles like this can also help improve your game.

Solution

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