Computer-Generated Chess Problem 03829
Consider this 'KQBB vs kbnp' three-move chess problem generated autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. The position below contains eight pieces.
White to Play and Mate in 3
Chesthetica v12.60 (Selangor, Malaysia)
Generated on 24 Aug 2022 at 6:18:27 AM
Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition or generation date above does not match today's date. White has a queen and a bishop for Black's pawn and knight. Do share and try out some of the others too. Solving chess puzzles like this can also help improve your game.
A Similar Chess Problem by Chesthetica: 03608
Solution