Computer-Generated Chess Problem 03823

in #chess2 years ago

Here is a new 'KQBN vs kbnp' mate in three chess problem generated autonomously by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. The position below contains eight pieces.

image.png

1n3B2/1p6/kb6/8/1QK5/2N5/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.59 (Selangor, Malaysia)
Generated on 20 Aug 2022 at 10:35:05 PM
Solvability Estimate = Difficult

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. Okay, let me think for a minute if there's anything else to say here. Try to solve this as quickly as you can. If you like it, please share with your friends. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

A Similar Chess Problem by Chesthetica: 00520

Solution

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