Computer-Generated Chess Problem 03801

in #chess3 years ago

Contemplate this 'KRB vs krp' mate in five chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the 'digital synaptic neural substrate' (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional artificial intelligence (AI). You can learn more about the DSNS here.

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k7/8/2Kp4/7r/6RB/8/8/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.58 (Selangor, Malaysia)
Generated on 4 Aug 2022 at 10:15:30 PM
Solvability Estimate = Difficult

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White has a slight material advantage over Black. Leave a comment below if you like. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Similar Chess Problems by Chesthetica: 00106, 01190

Solution

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