Computer-Generated Chess Problem 03789

in #chess3 years ago

An original 'KQRNN vs krr' three-move chess problem generated autonomously by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There is no known limit to the quantity or type of compositions that can be generated.

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3R4/8/3K3Q/8/4k3/3Nrr1N/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.58 (Selangor, Malaysia)
Generated on 27 Jul 2022 at 1:09:23 AM
Solvability Estimate = Difficult

Sometimes an earlier version of Chesthetica is credited for a more recent problem because that version was still running on that computer at the time. White has a queen and two knights for Black's rook. Leave a comment below if you like. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

Solution

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