Computer-Generated Chess Problem 03739

in #chess2 years ago

Contemplate this 'KRNN vs kpp' mate in four chess problem generated autonomously by a computer using the DSNS computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer). Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

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2N5/4K2p/6k1/1R3N2/5p2/8/8/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.56 (Selangor, Malaysia)
Generated on 26 Jun 2022 at 5:37:45 AM
Solvability Estimate = Moderate

Sometimes an earlier version of Chesthetica is credited for a more recent problem because that version was still running on that computer at the time. White is over a rook's worth in material but the precise win in this position still needs to be found. Try to solve this as quickly as you can. If you like it, please share with others. Over time, the tactics you see in these puzzles will help you improve your game. If you're wondering how complex some chess problems can get, read this.

Similar Chess Problems by Chesthetica: 00499, 02032, 02335, 02628.

Solution

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