Computer-Generated Chess Problem 03732

in #chess4 years ago

Contemplate this 'KQNP vs krb' mate in three chess construct composed autonomously by a computer using the 'digital synaptic neural substrate' (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional artificial intelligence (AI). You can learn more about the DSNS here.

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bk1K4/1rN5/2P1Q3/8/8/8/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.56 (Selangor, Malaysia)
Generated on 22 Jun 2022 at 9:52:41 AM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White is significantly ahead in material. Leave a comment below if you like. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

A Similar Chess Problem by Chesthetica: 01324

Solution

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