Computer-Generated Chess Problem 03675

in #chess2 months ago

Take a look at this 'KQPP vs kp' forced mate in three chess puzzle by a computer using the fairly new computational creativity approach known as the DSNS (Digital Synaptic Neural Substrate). Chesthetica is able to generate mates in two, mates in three, mates in four, mates in five, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g., instructing it to compose something using a queen, rook and bishop vs. queen and two knights). Read more about it on ChessBase.


8/8/2pK4/8/kP4Q1/8/1P6/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.55 (Selangor, Malaysia)
Generated on 12 May 2022 at 10:06:04 PM
Solvability Estimate = Moderate

Sometimes an earlier version of Chesthetica is credited for a more recent problem because that version was still running on that computer at the time. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Why not time yourself how long it took you to solve this? Collectively, these puzzles are intended to cater to players of all levels. If you're wondering how complex some chess problems can get, read this.

A Similar Chess Problem by Chesthetica: 00072


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