Computer-Generated Chess Problem 03635

in #chess2 years ago

A 'KQBNNP vs kqrrp' mate in three chess problem generated autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. Chesthetica is able to generate three-movers, four-moves, five-movers and study-like constructs and also compose problems using specific pieces types fed into it (e.g., composing something original using only a rook vs. five pawns). Read more about it on ChessBase. The largest complete endgame tablebase in existence today is for seven pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 11 pieces goes even beyond that.

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1B6/8/3NK3/Q7/4p3/5PkN/2q3rr/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.51 (Selangor, Malaysia)
Generated on 31 Mar 2022 at 1:20:43 AM
Solvability Estimate = Difficult

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. White actually has less material than Black. The white army is down by about one (Shannon) pawn units in value. Leave a comment below if you like. Some of these problems may be trivial for you, especially if you're a club or master player, but bear in mind that chess lovers can be found at all levels of play. Therefore, do consider some of the other problems available. You can probably find something more to your taste.

Solution

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