Computer-Generated Chess Problem 03626

in #chess2 years ago

An original 'KQRB vs knn' three-move chess problem generated by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There is no known limit to the quantity or type of compositions that can be generated.

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3Q4/8/7B/8/8/3n4/4knK1/3R4 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.51 (Selangor, Malaysia)
Generated on 24 Mar 2022 at 12:21:18 AM
Solvability Estimate = Difficult

Even with the same version number, each copy of Chesthetica 'evolves' and may perform somewhat differently over time. White has a queen, a bishop and a rook for Black's two knights. Leave a comment below if you like. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

A Similar Chess Problem by Chesthetica: 01278

Solution

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